Josh McCamley

Josh McCamley

Technical Game Designer

Co-Director and Game Developer at Mad Moon Studios

My Projects

SOL CONSTRUCT

SOL CONSTRUCT

Pilot a Scrappy Aerial Combat Rig in a Rusty Survival Roguelite

Shoot To Die

Shoot To Die

A frantic, physically-driven arcade score-chaser where you juggle dice with a heavy revolver.

Tech

Things I like to use

Languages

C++

Software

UE5
Blender
Obsidian
FMOD

Source

Github
Perforce

Experience

Technical Game Designer & Co-Director

Mad Moon Studios

Secured Goverment Funding as part of the Platform Program with Northern Ireland Screen, where I co-lead the development of several prototypes, delivered demos at conventions and pitched to Publishers.

Technical Designer (Placement / DPP)

Mad Moon Studios

Aquired an industrial placement year leading to the award of a Diploma in Professional Practice. Focused on rapid prototyping as an Unreal Generalist, making mechanics both functional and polished for public facing demos.

Education

Games Design BDes (Hons)

Ulster University

Awarded Academic Excellence reward for highest grade in the course.
Recent Posts
Creating the LFTR featured image

Creating the LFTR

Time for a new look!

avatar
Josh McCamley
FLECS featured image

FLECS

Integrating FLECS, a lightweight C/C++ ECS, into Unreal Engine 5 to replace the suffocating boilerplate of Mass Entity while maintaining 100,000+ projectile performance.

avatar
Josh McCamley
The Bullet Factory featured image

The Bullet Factory

During some research and development at the start of the academic year, I needed to simulate thousands of active projectiles with collision, ricochets, penetration, and team …

avatar
Josh McCamley

Get In Touch

Let’s chat!

Connect

I'm always interested in hearing about new projects and opportunities. Whether you're looking to hire, collaborate, or just want to say hi, feel free to reach out!

✓ Copied to clipboard!
Send a message

Find me on